In Miegakure, especially at the beginning of the game, to help players understand the game we texture the ground differently at intervals, to group parallel worlds together and visually differentiate them. “it makes it easier for those familiar with the original device to use the digital emulation by making certain affordances stronger.” We can recreate something that people are familiar with, but also extend it, freed from the physical limitations. I find it a bit similar to skeuomorph interfaces used previously on the iPhone, where for example the calculator looked like an actual old calculator. Miegakure happily leverages all this experience we have thinking about parallel universes, but extends the concept as contained in the concept of 4D space. There are also parallel worlds that are the same world but at different times, like Back to the Future, and Chrono Trigger. In games there’s the Dark World and the Light World from Zelda A Link to the Past and A Link between worlds. Some parallel universes are completely separate from each other, but some are connected in some way. Here’s a long list of Parallel Universes in Fiction on Wikipedia, going back to Through the Looking-Glass and The Lion, the Witch and the Wardrobe. The fourth dimension is a way to mathematically define parallel universes in a rigorous way.Īs a culture, we have been thinking about parallel worlds for a long time. Similarly, the fourth dimension can be seen as literally parallel universes (A 4D world can be seen as a stack of 3D spaces). So a 3D world can be seen as a stack of 2D spaces, as is shown in the trailer: They are stacked along the fourth dimension. This pattern works in any number of dimensions: we can think of a 4D cube as being a stack of parallel 3D cubes. The same thing happens in lower dimensions: we can build a 2D square out of parallel (1D) line segments, or a line out of (0D) dots. Each piece of paper is literally parallel to the other pieces of paper they don’t intersect. Think of a stack of paper, each piece of paper is a 2D square, but together they form a 3D cube. – Chloi Rad (IGN)įor me the main reason might be the fact that Miegakure starts by purposefully framing the fourth dimension from a particular point of view, one that we are very familiar with, that of parallel universes. It’s amazing how fluid the transitions between dimensions are, and how much sense it makes once you play. When I did finally get it, I realized how fantastic Miegakure could be. About with this strange toy until I quickly understood most of the problems that I faced.
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